So the Grand theft Auto Trilogy: Definitive Editionis out,
and we have some notes.
As you probably have seen if you're on social media, the
game has its problems.
In our "Before You Buy" Article,we admit we were
having fun,
but the technical issues really get in the way, and it can
be disappointing.
In this Article right here, we're gonna detail the problems
specifically and what we want fixed,
and we've got 20 things.
So let's get started.
If you want a perfect example of how this Definitive Edition
trilogy thing wasn't given enough care, then
look no further than this.
In "GTA III," there's a spot in the northern part
of Portland near the tunnel that connects to Staunton Island.
There's a spot with absolutely no collision. It's just a big
hole that you can drive into.
It looks like there's grass there, but there isn't. Drive
your car to it, and you'll fall through every time.
And this isn't some kind of trick of us doing it and driving
a special way or something.
All you have to do is just go to this particular spot and
you'll fall through the world every time.
How they missed this, we have no idea.
Next, over at number 19,
let's talk the character models. A lot of the new character models
look fine, and we said in our video
that we actually like how they look, but some characters
didn't get as much love as others.
A lot of the side characters, yikes. Some of them look less
detailed than they originally did.
Of course, the biggest one you've probably seen memed is
Denise, the first girlfriend you can get.
In the original game, she looked pretty distinct. She looked
like her own character.Now, the Definitive
Version of her, it's bad. Something must have been lost in
translation here.
Next, over at number 18,
let's talk about some of the messed-up animations, because
there are some points
where the models just don't look good at all.
The problem seems to come from the new models
using the old animations, and even though it's a remaster
and not a full remake, it's a 20-year-old game,
and the animations really show their age.
The most obvious example, probably, is the one with Ryder
riding a bike during the first mission of "San Andreas." His arms are
all freaky and Slender-Manny and distended.
It just doesn't look good.
That's not the only example of this thing happening in the
game, but it's one of the funniest.
For us, personally, another one that we didn't really like is
CJ's neck, specifically when he's using certain guns. It looks really weird. It's
definitely a problem with the new character model over the old stuff.
But yeah, it's a little distracting, and we hope that gets
fixed.
Now, next over at number 17,
we have to talk about the rain. Almost feel like we gotta put
an epilepsy warning before this.
It's that bad. This is a big one, and it could potentially
be an easy fix.
Sometimes the rain looks absolutely terriblebin the
Definitive Edition trilogy.
You probably remember this was a big highlight for us in the
"Before You Buy" Article.
It's just so thick and loud and covers the whole screen and
it gets legitimately hard to see,
especially in "GTA III." This actually hurts the
fun and it makes it so you can't see
when it's raining pretty hard, but not in a realistic way, in
a broken way.
This will probably be fixed the soonest, as everyone has
been
complaining about this, and modders have already fixed it.
Shout-out to them. But yeah.
Next, over at number 16,
one big feature used to sell the Definitive Edition was the
improved draw distance.
You can see pretty much the entire game world now instead of
just a few yards in front of you.
And now, for the most part, it's a huge improvement,
and we were pretty excitedto see it at first,but it does
have the negative effect of making the world seem small.
Get up high enough, and you can see all of San Andreas now,
and the world looks kind of like a little model
more than a real place, and it kind of ruins the immersion of
being an entire state.
Now, this one isn't so bad.This is a bit more of a nitpick. And
again, like we said before, it's not a full remake.It's just a remaster.But
still, It's something that's definitely bothering people.
And if they just at least added the ability or the option to
have some fog in the game, that would make some people happy.
Next, over at number 15,
here's another thing about this remaster that is sometimes
just enemies get super accurate.
Apparently, it's some kind of bug where enemies have the
same accuracy as they would have if they were in a car, where in a car, enemies
are supposed to be pretty accurate,
but on foot, they're not supposed to be that good.
But with the Definitive Edition, it seems like a lot of the
time, they are crackshots all of the time.
Now, this is one bug that may already be fixed or be fixed
quickly, but right now, it's hard to say,
but it is a thing that some of us here experienced, where
certain sections felt a lot harder
than we remember them being, and this whole deal does seem
to be the reason why.
Next, over at number 14,
even though this is a next-generation release, it is strange
to see low-quality buildings and terrain so easily.
You'd think that they'd push the draw distance way back, but
in a lot of ways, it feels almost identical to
the original games on the PS2.
We've got next-gen consoles, and I don't think anyone
expected to see these lower-quality distance models again,
considering how low-poly all the buildings are anyway.
But hey, it's just another weird thing with the draw distance,
let's move on over to number 13,
where there's still a lot of pop-in. Even with the improved
draw distance and everything else they've done,
there's still just a ton of pop-in, and rocks and trees,
pedestrians and cars start appearing when you're really close to them
sometimes.It's something that's pretty easy to notice, of course, if you're
going really fast in a car,
which is a little bit more normal, but like when you're
flying
around on a helicopter or an airplane, it really stands out,and
it's a bit too much. It's unfortunate.
Next, over at number 12,
we gotta talk about the disappearing bridges. Can't believe
this is still a thing, because this was an issue
we definitely remember running into back with the
PlayStation 2 versions, but there are still times
where you're driving around and stuff will completely fail
to appear or show up in your game.
Sometimes, it's really important stuff, too. Like
specifically, bridges sometimes will just not appear.
Now, you could still over them, but they're invisible
bridges.
What is going on here?
Next, over at number 11
on top of the
normal graphical glitches,there seems to be a lot of new problems
with mission scripting that we've noticed, like this one
mission called Pier 69. You're supposed to kill a
guy at the end of the pier Okay, but then the cut scene will
sometimes
completely bug out and just get stuck there, like the
mission scripting just stopped working.
Now, we've seen tons of examples of this kind of thing on
Reddit, but this is the only time we were able to get footage of something
actually happening. At least with "San Andreas," there are
mid-mission saves, so it's not the worst thing, but it's still annoying for you
to have to restart a mission just because the game crapped
out on you.
Which leads us to number 10.
On top of the general bugginess of the missions, we've had
all three games in the trilogy
just straight up crash multiple times, a lot of times for no
reason. One time, we were standing around,
left a game running for a few minutes idle, and then it just
suddenly crashed. Once again, the saving and auto saves
are a lifesaver for the sort of thing.That's a nice upgrade. So there's not a ton of lost progress, but it still sucks, and we really expected something more stable.
Next, over at number nine
this is a very
nitpicky thing,
but some of the weapon iconsin "Vice City" are
different. Now, instead of using the original ones from "Vice City,"
the developers just reused the picture for some of the guns from
"GTA III." Stuff like the pistol and sniper rifle look different in both
games, but the picture is the same. Like we said, it's a small thing,but it
just goes to show how little care
was put into stuff like this, to keep the remasters
authentic to the original versions of the games.
Next, over at number eight,
another example of just kind of lame corner-cutting. Lance
Vance gets an updated model in the game,
like every other major character in "Vice City," except
for one specific example.When you do the mission Copland, where Tommy and Lance
steal some police uniforms, they made a new model for
Tommy in a police uniform, but they didn't for Lance. It's
just his original model. They didn't even paste his new head onto an old cop
uniform. they just didn't change it at all.
Next, over at
number seven,
for some reason,the HDR settings on this game seem pretty
screwed up.
There's absolutely no way to adjust them in-game, so if
you've got an HDR screen,
then it's very possible that the game will be both way too bright
and way too dark
at the same time, and it doesn't always look that good.
Rockstar has screwed up HDR in the past, and we remember it
kind of being a problem
with "Red Dead Redemption 2." Here, the only way
to fix it is to turn off HDR
on your whole system, which shouldn't be the only way to fix
this issue.
We are really asking for more actual HDR settings for these
games.
Next, over at number six,
waypoints are a great feature and they do make this game a
lot better, but it can be annoying when
sometimes they just don't work. For certain missions, waypoints
just stop showin up for no clear reason,
and the game just refuses to show you where to go, even if
you put down custom ones, too.
It seems like a thing that comes and goes, but when it
happens,you realize just how big of
an addition they really were. We just would prefer if they
actually worked all of the time.
Maybe it's a choice to have them flip-flop on and off for
certain things.
Now, over at number five
maybe one of the strangest ones we've encountered. For some reason, cars will get stuck together, even though they're not actually touching.
It's bizarre. This one is rare, we will admit, so it's not top priority, but it's weird, and we also just wanted to show it.
And at number four,
here's another totally benign but still dumb thing that we've seen. There's a marker in the game world that doesn't do anything.
That's the most plausible explanation that we've heard.
Either way, this doesn't need to be here, and it's kind of
funny that they just left it in.
Now, over at number three,
in general, flying and helicopters haven't given us too much trouble in the Definitive Edition, but some of the changes are weird, straight up,like the RC plane controls in the mission Supply Lines. It was never easy to fly,but the controls feel so much worse here.
We can barely keep this stupid plane straight in this game.
They definitely made Supply Lines easier to finish in this
version, but the simple act of flying around
is so much more difficult here.
RC helicopter controls are bizarre, too. It just doesn't
feel good at all to fly,
and many people are saying the same thing about the other
flying vehicles in these games.
We're not sure what they did, but the controls for flying just
don't feel right sometimes.
Now, down to number two,
if there's one concrete, definite thing we seriously want
fixed, it's the stuttering and the slowdown.
It can be ridiculous sometimes.These are still technically like
20-year-old games
at this point, and the visual effects they're adding aren't
seemingly too crazy,
so there's no reason that these games shouldn't at least be
able to run at a consistent 60 FPS
on the next-gen hardware.The performance just isn't nearly
as good as it should be,and it's something that we hope they fix as soon as
possible.
Now, down at number one,
of course,we have to
bring up all the songs and music that have been taken out
of the original games. Even the digital versions of these
old ones
had songs removed, so it's no surprise to us that there's
some stuff missing here.
But it sucks. We would have liked to have seen a couple of
new songs added.
We understand rights things and issues like that between
artists and licensing.
It gets messed up sometimes. But instead of any like decent replacements
or anything,
the game just has significantly less music altogether,and
it's unfortunate.
Now, this is one that we doubt they'll fix. We did want to
just point it out, though,
and it is a bit of a bummer.
But these are 20 things that we would like to see fixed in
the game
Post a Comment